Fort Sumter: The Secession Crisis, 1860-61 - EN
Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.
1 11 x 17" mounted map board
1 Peace Commissioner Meeple
50 wooden political tokens
52 cards (40 Strategy and 12 Objective)
1 wooden Round and 2 wooden Scoring cylinders
1 Historical and Design Notes Playbook