Players use their characters and schemes to secure their claim to the throne. After 6 rounds of play, the player whose family has accumulated the most Influence points wins the game.
The time for petty intrigue is over! Your family has grown more influential, and after months of merciless struggle, the stakes couldn’t be higher nor the grudges more bitter. As the flames of war threaten to consume the kingdom, now truly nothing can stop you in your race for the throne...
Each player uses the same deck of 10 cards, playing them face-down before revealing them in a timely fashion. At the start of the game, each player receives a set of 10 cards from their family, representing its agents and schemes, and randomly set aside 3.
Each of the 6 games turns is dividing into 2 phases.
1. First, each player plays one of their cards face-down in the central line, at the beginning or end of the line, or on top of one of their own.
2. Then, from left to right, we point at each card one after another.
If a card is face down:
The player can choose to keep it face-down and place one Influence point on top.
If they reveal it, they take any points on it and trigger its effect.
If a card is already revealed, its effect is triggered every turn until the end of the game.
Card effects allow players to score points, interact with other cards in the line (eliminate, move) and set-up traps and combos.
After 6 game rounds, the player with the most influence points wins the game.